﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

namespace DungeonGenerator
{

    public class Monster
    {
        int idMonster;

        public int IdMonster
        {
            get { return idMonster; }
            set { idMonster = value; }
        }

        string namaMonster;

        public string NamaMonster
        {
            get { return namaMonster; }
            set { namaMonster = value; }
        }

        int healthPoint;

        public int HealthPoint
        {
            get { return healthPoint; }
            set { healthPoint = value; }
        }

        int attack;

        public int Attack
        {
            get { return attack; }
            set { attack = value; }
        }

        int specialAttack;

        public int SpecialAttack
        {
            get { return specialAttack; }
            set { specialAttack = value; }
        }

        int defense;

        public int Defense
        {
            get { return defense; }
            set { defense = value; }
        }

        int specialDefense;

        public int SpecialDefense
        {
            get { return specialDefense; }
            set { specialDefense = value; }
        }

        int speed;

        public int Speed
        {
            get { return speed; }
            set { speed = value; }
        }

        int luck;

        public int Luck
        {
            get { return luck; }
            set { luck = value; }
        }

        int totalStat;

        public int TotalStat
        {
            get { return totalStat; }
            set { totalStat = value; }
        }
    }
}
